hrowsCommand:
+
(while close)
Time Flux Sonic grabs his opponent in hand and compresses their mass into a vortex and they are decompressed after droping from it.
Command:
+
or
+
(while close)
Time Flux Sonic does Zangief-like german suplex, with Zangief's voice :p
nique
ttacksThese attacks are that don't require a command nor power.
Command: 
Time Flux Sonic jumps like he does in his Sega Genesis games, easily comboable.
Command:
+
Time Flux Sonic jumps like he does in his Sega Genesis games, easily comboable.
Command:
(Air only)
A wave of lighting shaped energy circles Time Flux Sonic, ia an air knockdown.
Command: 
Just for fun he spins his head in a small vortex to attack.
Command:
+
Time Flux Sonic materializes a bigger version of his glove to knock opponents into the air.
Command:
(Air only)
TDS rips a hole in current dimension, once it hits the opponent it sends them right to the ground.
pecial
ttacksThese attacks are activated by a directional input in combination with a button press, they take no power to activate them.
Command: ![]()
+![]()
Time Flux Sonic calls his foot from 3 vortexes of parallel dimensions.
Command: ![]()
+
or
![]()
+![]()
He teleports in the direction based on the command used to activate it.
Command: ![]()
+![]()
Time Flux Sonic throws an arcing target crosshair for Homing Attack. Does 1 damage and stays on target when hits.
*Will blink when TFS is in range to hit, turns green
when out of range for regular Homing Attack.
Command: ![]()
+![]()
Time Flux Sonic bursts at a downward angle, if there is no target present. If there is he bursts towards his opponent.
*Check the target for the distance.
*Can be special canceled into from other special attacks when target is on the opponent at certain times.
*These circumstances are Air Guest Appearance after a 1 1/2 second, Blue Blazer when TFS starts looking upward and falling,
and Devil Spin in between the first and second hit.
Command: ![]()
+
Time Flux Sonic uses his time/space powers to brings characters from different times and worlds to fight for him. The summoned
characters on the ground are Huey Freeman, Ichigo Kurosaki, Jam Kuradoberi, Monkey D. Luffy, and Odie. The characters in the
air are Joe Higashi, Ken Masters, Knuckles The Echidna, Liu Kang, and Thwomp.
Command: ![]()
+
Time Flux Sonic charges forward to tackle enemies.
*Can be done from spin dash to increase speed and power.
Command: ![]()
+
Time Flux Sonic does an upward backfilp then a strong kick to knock foes to the ground hard.
Command: ![]()
+
Time Flux Sonic does his version of Tatsumaki Senpuu Kyaku, using Ken's Street Fighter 2 voice. :p
yper
ttacksThese attacks are activated by a directional input in combination with a button press, they require power to activate them.
Command: ![]()
+
(Ground only)
Power Cost: 1 stock
Time Flux Sonic builds up speed to dash faster than the speed of sound.
Command: ![]()
+
(Air only)
Power Cost: 1 stock
Time Flux Sonic starts charging to burst forward into P2. Once connected TFS grinds on their face as he builds speed
then sends P2 flying towards the wall.
*Aims the same as regular Homing Attack, but has more range. The target turns green when only Hyper
Homing Attack can reach.
Command: ![]()
+
(Ground only)
Power Cost: 2 stocks
Time Flux Sonic summons a mine cart from Sonic Spinball, if the opponent is hit they are transported to a special stage.
Command: ![]()
+
(Air only)
Power Cost: 2 stocks
Time Flux Sonic sends 2 vortexs outward to use as a transporter to keep enemies in purpetual motion with hes spins to
keep the momentum going.
Command:
,
,
+
,
(Ground only)
Power Cost: 3 stocks
Time Flux Sonic combos his enemies along with the help of his past/present/future selves.
*Unblockable
Command:
,
,
+
,
(Ground only)
Power Cost: 3 stocks
Time Flux Sonic does his version of Falcon Punch, with Capt. Falcon's voice. If it hits the enemy is knocked in
the past and get tramped by dinosaurs. :p
Win with it to watch the special win for it.
Created by Hadoabuser.